Video games essay conclusion

Present and explain the second argument of the opposing side;. Paragraph 6: Conclusion. Briefly sum up the information given in the preceding paragraphs. Offer a way to resolve the problem mentioned in the topic, as a rule you may suggest reaching a balance between two opposing points of view. Almost all children like to play video games.


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  4. An Outstanding Essay Sample On Violent Video Games;
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At times, parents can be shocked from all the violence and aggression they suddenly see in the video games. Some people say that these are only games and there is nothing to worry about. However, others argue that such violence is harmful for the developing personality of a young person. The question is, what should the parents do when they see their child playing such game? Should they regard it as a temporary interest and let it be, or should they forbid the game?

It is a controversial subject with no definite answer. Nevertheless, the parents may take into account the following arguments for and against playing violent video games, when they try to come up with a right decision. The supporters of violent video games advocate that playing such games allows teenagers to divert their aggression into the virtual world instead of the real one. Teenage is a complicated period for most of the children, when their bodies and minds undergo a lot of changes. At this time they often find themselves in the conflict with the surrounding world and experience a lot of negative emotions.

Video Game Violence and Pseudoscience: Bad Science, Fear, and Politics | Skeptical Inquirer

Playing video games with violent pretext, gives them a chance to let out the steam. It serves as an outlet for their negativity, so afterwards they could return to reality with more peaceful mindset. Moreover, the followers of this theory also believe that playing such video games helps children to understand and learn to control their emotions. The society puts a heavy weight of expectations on teens and often they are not able to fulfill the hopes of their parents and teachers.

When playing video games that trigger the outburst of strong emotions, children learn to recognize their own feelings. It teaches them how to understand and control powerful negative emotions. Nevertheless, the opponents of violent video games are not convinced by these arguments and claim that such games have a strong negative effect on the developing minds of children and teenagers.

They say that these games create even more violence and aggression.

Violent Video Games

When a child constantly witnesses violence, blood and murders in the video games it leaves a certain imprint on his psyche. Such child would be more prone to aggressive actions against his siblings and friends. Moreover, the opponents state that children who play such games tend to become less social and their academic progress declines. Rather, it is a collection of concrete applications that welcomes excerption and piece-wise reading.

Related Topics

If Bogost is an artisan, his craft is likely rather unorthodox to those unfamiliar with video game criticism. Society is used to the idea of picking books and other texts apart to find meaning, but the relentless inquisition with which Bogost handles games can be a bit surprising. He denies the unspoken rule that writing on video games should be predictable and plain, economic in focus and in prose. He does so actively, by breaking games into pieces, and then breaking those pieces into pieces—in an exceptional segment he moves from Pac-Man to Ms. Pac-Man to arcade game modifications to the Book of Genesis.

Luckily, Bogost relishes the outlandish nature of his work, and seems to be at peace with the fact that people often wonder if he really believes what he writes.


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  • By treating the games he analyzes as veritable cultural actors and artifacts, Bogost toes the line between interpretation and madness to offer insightful video game readings. He contextualizes the Blue Shell historically, tracing its evolution from the first blue-shelled koopa in Super Mario World to Mario Kart 8 , which covers a time span of almost 24 years.

    So the Blue Shell could be nothing more than a bummer to the racer in first place, but it could also be everything that Bogost says it is. We leave the book unsure, and that doubt is the well-earned result of his hard work. Although a historical analysis of Mario Kart is irresistible, there were also some moments of How to Talk about Videogames that I found lacking. The essay reads like a thorough hypothetical, transplanting a puzzle game into a science-fiction tale of well-dressed, beautiful people tapping iPhones at bars.

    Conclusion

    I wonder if he sees his own book as a product of that modern design, a work that is successful because it welcomes some and rejects others—if he wants us to be as cool and exclusive as his imagined players of Hundreds. Bogost matter-of-factly predicts that the book will have relatively low sales numbers, and states that his writing on video games is less read than his pieces about other subjects.

    This can come across as slightly highbrow—Bogost is ahead of his time, and the world is not yet ready for his work; or, video game appreciators are, as a collective, not looking to think critically about games. Give their argument and support it with examples, facts or other evidence;. Paragraph 3: Second supporting argument. Present and explain the second argument of the supporting side;. Paragraph 4: First opposing argument. Present the side that argues against the matter mentioned in the topic. Paragraph 5: Second opposing argument.

    Present and explain the second argument of the opposing side;. Paragraph 6: Conclusion. Briefly sum up the information given in the preceding paragraphs. Offer a way to resolve the problem mentioned in the topic, as a rule you may suggest reaching a balance between two opposing points of view. Almost all children like to play video games. At times, parents can be shocked from all the violence and aggression they suddenly see in the video games. Some people say that these are only games and there is nothing to worry about. However, others argue that such violence is harmful for the developing personality of a young person.

    The question is, what should the parents do when they see their child playing such game? Should they regard it as a temporary interest and let it be, or should they forbid the game? It is a controversial subject with no definite answer.

    Related essays

    Nevertheless, the parents may take into account the following arguments for and against playing violent video games, when they try to come up with a right decision. The supporters of violent video games advocate that playing such games allows teenagers to divert their aggression into the virtual world instead of the real one.

    Teenage is a complicated period for most of the children, when their bodies and minds undergo a lot of changes. At this time they often find themselves in the conflict with the surrounding world and experience a lot of negative emotions. Playing video games with violent pretext, gives them a chance to let out the steam. It serves as an outlet for their negativity, so afterwards they could return to reality with more peaceful mindset. Moreover, the followers of this theory also believe that playing such video games helps children to understand and learn to control their emotions.

    The society puts a heavy weight of expectations on teens and often they are not able to fulfill the hopes of their parents and teachers. When playing video games that trigger the outburst of strong emotions, children learn to recognize their own feelings.